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clan castle defense
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Joined: 26th Jul 2014
Rank: Warrior
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4th Oct 2014

http://gaming.stackexchan ... ps-in-clash-of-clans

Several members of my clan have been asking for "Defensive Troops". Which got me thinking what are some good defensive troops that are readily available at the Barracks? Troops that Most members will have access to. So lets try to cap this at nothing better than healers.

So of barbarians, archers, goblins, giants, wall breakers, balloons, wizards and healers which are the very best at defense? By best I mean likely to save you the most money. Whether they kill the enemy before they can do damage or draw enemy fire works. Longevity of troops is also an important element to consider.

I am aware that what the enemy attacks you with will have some impact on this, so let's limit this to which troops are best most of the time.

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Apr 8 at 19:37

632●1●6●15 Edited
Apr 8 at 19:43

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For lower levels Balloons can be a great alternative to dragons, but they are not as good at higher levels because they can be killed easily by Archers. Apart from that Wizards can completely demolish a Giant and Healer strategy with their intense splash damage and they can hide behind walls. Archers are good in the fact that they can be protected by your walls while dishing lots of damage. Healers are terrible that their splash heal is not effective in defence because they just heal buildings very slowly compared to how much damage the enemy troops will do.

Make sure to position your clan castle in the center of your base to protect your troops from easily being drawn out and killed. Keep in mind that if you use your clan castle well it can completely change the outcomes of defences!

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Apr 13 at 9:04

318●10 Edited
Apr 18 at 17:47
Balloons can be easily killed by archers at any level honestly, depends on the attacker and what they bring to the battle. –  Dupree3 Apr 15 at 19:15
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I always ask my clan mates to donate Dragon for defense. Since Dragon is an expensive troop and takes 30 minutes to create it, most people won't make it.but it is very powerful and very strong and a lightning spell won't do any harm to it.

The next troop that is cheaper and strong is wizard, A group of 5 wizard will tear apart all the giants that your opponent summoned in a second.

After that a CC (clan castle) full of archers would be nice because they are ranged troops and they can shoot enemy's troops while they are inside walls.

As my experience tells, Healers(they always heal buildings instead of other castle's troops ),pekkas,wall breakers ( they do a lot of damage to walls not troops) are not good for defense.

If your castle has 25 space a combination of 1x Dragon, 1x Wizard , 1x Archer will keep your village safe( if you put your CC in the middle of your village )

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Apr 8 at 20:18

The problem with the dragon is as you state in your answer and I state in my question. It takes a long time, is expensive and won't be available to most of my fellow clan members. Aside from that good answer! –  OrwellHindenberg Apr 10 at 19:37
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So defensive-wise with what you stated you will either want to have archers or wizards on defense for you. This is because they both can target land and air enemies. If you are between the two you will most likely want wizards since they do more damage and do splash damage so they can hurt multiple troops at once, unlike the archers.

If for some reason you are more focused on ground troops than air then you will want giants or balloons, the giants have high health and can take a decent beating and the balloons (if your lucky) can avoid a decent portion of ground troops and just bash away. Goblins and barbarians are kind of under powered for defense though they are cheap so you will see more of them given out in a lot of cases.

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Apr 8 at 23:06

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i have found that a combination of troops is the most effective defense. especially goblins paired with ranged units. goblins run fast and hit hard! this gives the advantage that they will reach the enemy before the ranged troops does and engage them in hand to hand combat while the archers can do their thing without dying too soon. this can be very important at lower town halls, since you don't have enough walls to cover the detection range of your clan castle. also in later town halls, when wall breakers have opened a path to let a runner draw your troops out, or a hog is used as bait.

giants and balloons are the least effective defense units, since they move too slow.

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